John Horton Conway's Game of life from an early OSI publication originally for OSI440 video systems Based on Horton Conway's game of life described in the "Mathematical Games" department of Scientific American during the winter of 1970-1971 This program has been modified to run on the OSI C1P & C2P video systems with 4K RAM (8K for patterns) by Mark Spankus Thanks to Bill Dromgoole for providing the original OSI440 Sample Audio Cassette and PDF file! How to load: At the C/W/M? or D/C/W/M? prompt, press 'M' to go into the monitor, and then 'L' to begin the load process. Send the ".lod" files via serial port, or the ".WAV" files through the cassette interface. OSI Life Program starts at $0230 (C2P), $240 (C1P), $200 (OSI440) When run, you are greeted with: -LIFE- ENTER TIMING CONSTANT (1 - 99): _ (enter a value for generation delay. 1=fastest or press for default) Next, input starting data: INPUT POINTS AS X,Y ... $ ENDS _ Enter coordinate pairs in hex 00 to 1F, when done enter $ Ex: 10,10 10,0F 0F,0F 10,0E 11,10 $ AVAILABLE COMMANDS: C - CONTINUE E - EXIT P - PAUSE R - RESTART at this point press C to run the generations of life! Press $ or many other keys to bring up the menu. Optional: Instead of entering Hex pairs, you can load a predefined pattern. When prompted to enter hex pairs as seen above, enter '(' and a 4 digit hex address. This will load a predefined pattern stored in memory. Available patterns are: (1000 - Pulsar CP 48-56-72 (101D - R-Pentomino (1032 - Barber Pole (1073 - Figure 8 (10BC - PI (10D9 - Glider You can store your own patterns by starting the program at $0A35 You are prompted with a '(' Enter the 4 digit hex storage address for the pattern, then Enter the character coordinates for the pattern in pairs, press '!' when finished. (You only need to enter hex digits, no other spaces or punctuation is necessary.)